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Infinifactory For Mac

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Infinifactory is a sandbox puzzle game by Zachtronics, the creators of SpaceChem and Infiniminer. Build factories that assemble products for your alien overlords, and try not to die in the process. LIKE SPACECHEM IN 3D! Design and run factories in a first-person, fully. Infinifactory is a sandbox puzzle game by Zachtronics, the creators of SpaceChem and Infiniminer. Build factories that assemble products for your alien overlords. Infinifactory Launch Trailer; Walkthrough - infinifactory - training routine 1; Walkthrough - infinifactory - training routine 2; INFINIFACTORY - 01 - Training Routine 1; INFINIFACTORY - 02 - Training Routine 2; INFINIFACTORY - 03 - Training Routine 3; INFINIFACTORY - 04 - Training Routine 4. Infinifactory Wiki is a FANDOM Games Community. View Mobile Site StarWarsTrivia EndgameHonest GalaxyQuest.

  1. Infinifactory For Macbook Air
  2. Infinifactory Mac
  3. Infinifactory For Mac Os
  4. Infinifactory For Macbook

Unlike the software developed for Windows system, most of the applications installed in Mac OS X generally can be removed with relative ease. Infinifactory 1.0.0 is a third party application that provides additional functionality to OS X system and enjoys a popularity among Mac users. However, instead of installing it by dragging its icon to the Application folder, uninstalling Infinifactory 1.0.0 may need you to do more than a simple drag-and-drop to the Trash.

Download Mac App Remover

When installed, Infinifactory 1.0.0 creates files in several locations. Generally, its additional files, such as preference files and application support files, still remains on the hard drive after you delete Infinifactory 1.0.0 from the Application folder, in case that the next time you decide to reinstall it, the settings of this program still be kept. But if you are trying to uninstall Infinifactory 1.0.0 in full and free up your disk space, removing all its components is highly necessary. Continue reading this article to learn about the proper methods for uninstalling Infinifactory 1.0.0.

Manually uninstall Infinifactory 1.0.0 step by step:

Most applications in Mac OS X are bundles that contain all, or at least most, of the files needed to run the application, that is to say, they are self-contained. Thus, different from the program uninstall method of using the control panel in Windows, Mac users can easily drag any unwanted application to the Trash and then the removal process is started. Despite that, you should also be aware that removing an unbundled application by moving it into the Trash leave behind some of its components on your Mac. To fully get rid of Infinifactory 1.0.0 from your Mac, you can manually follow these steps:

1. Terminate Infinifactory 1.0.0 process(es) via Activity Monitor

Before uninstalling Infinifactory 1.0.0, you'd better quit this application and end all its processes. If Infinifactory 1.0.0 is frozen, you can press Cmd +Opt + Esc, select Infinifactory 1.0.0 in the pop-up windows and click Force Quit to quit this program (this shortcut for force quit works for the application that appears but not for its hidden processes).

Open Activity Monitor in the Utilities folder in Launchpad, and select All Processes on the drop-down menu at the top of the window. Select the process(es) associated with Infinifactory 1.0.0 in the list, click Quit Process icon in the left corner of the window, and click Quit in the pop-up dialog box (if that doesn't work, then try Force Quit).

2. Delete Infinifactory 1.0.0 application using the Trash

First of all, make sure to log into your Mac with an administrator account, or you will be asked for a password when you try to delete something.

Open the Applications folder in the Finder (if it doesn't appear in the sidebar, go to the Menu Bar, open the 'Go' menu, and select Applications in the list), search for Infinifactory 1.0.0 application by typing its name in the search field, and then drag it to the Trash (in the dock) to begin the uninstall process. Alternatively you can also click on the Infinifactory 1.0.0 icon/folder and move it to the Trash by pressing Cmd + Del or choosing the File and Move to Trash commands.

For the applications that are installed from the App Store, you can simply go to the Launchpad, search for the application, click and hold its icon with your mouse button (or hold down the Option key), then the icon will wiggle and show the 'X' in its left upper corner. Click the 'X' and click Delete in the confirmation dialog.

Download Mac App Remover 3. Remove all components related to Infinifactory 1.0.0 in Finder

Though Infinifactory 1.0.0 has been deleted to the Trash, its lingering files, logs, caches and other miscellaneous contents may stay on the hard disk. For complete removal of Infinifactory 1.0.0, you can manually detect and clean out all components associated with this application. You can search for the relevant names using Spotlight. Those preference files of Infinifactory 1.0.0 can be found in the Preferences folder within your user's library folder (~/Library/Preferences) or the system-wide Library located at the root of the system volume (/Library/Preferences/), while the support files are located in '~/Library/Application Support/' or '/Library/Application Support/'.

Open the Finder, go to the Menu Bar, open the 'Go' menu, select the entry:|Go to Folder.. and then enter the path of the Application Support folder:~/Library

Search for any files or folders with the program's name or developer's name in the ~/Library/Preferences/, ~/Library/Application Support/ and ~/Library/Caches/ folders. Right click on those items and click Move to Trash to delete them.

Meanwhile, search for the following locations to delete associated items:

  • /Library/Preferences/
  • /Library/Application Support/
  • /Library/Caches/

Besides, there may be some kernel extensions or hidden files that are not obvious to find. In that case, you can do a Google search about the components for Infinifactory 1.0.0. Usually kernel extensions are located in in /System/Library/Extensions and end with the extension .kext, while hidden files are mostly located in your home folder. You can use Terminal (inside Applications/Utilities) to list the contents of the directory in question and delete the offending item.

Infinifactory For Macbook Air

4. Empty the Trash to fully remove Infinifactory 1.0.0

If you are determined to delete Infinifactory 1.0.0 permanently, the last thing you need to do is emptying the Trash. To completely empty your trash can, you can right click on the Trash in the dock and choose Empty Trash, or simply choose Empty Trash under the Finder menu (Notice: you can not undo this act, so make sure that you haven't mistakenly deleted anything before doing this act. If you change your mind, before emptying the Trash, you can right click on the items in the Trash and choose Put Back in the list). In case you cannot empty the Trash, reboot your Mac.

Download Mac App Remover

Tips for the app with default uninstall utility:

You may not notice that, there are a few of Mac applications that come with dedicated uninstallation programs. Though the method mentioned above can solve the most app uninstall problems, you can still go for its installation disk or the application folder or package to check if the app has its own uninstaller first. If so, just run such an app and follow the prompts to uninstall properly. After that, search for related files to make sure if the app and its additional files are fully deleted from your Mac.

Automatically uninstall Infinifactory 1.0.0 with MacRemover (recommended):

No doubt that uninstalling programs in Mac system has been much simpler than in Windows system. But it still may seem a little tedious and time-consuming for those OS X beginners to manually remove Infinifactory 1.0.0 and totally clean out all its remnants. Why not try an easier and faster way to thoroughly remove it?

If you intend to save your time and energy in uninstalling Infinifactory 1.0.0, or you encounter some specific problems in deleting it to the Trash, or even you are not sure which files or folders belong to Infinifactory 1.0.0, you can turn to a professional third-party uninstaller to resolve troubles. Here MacRemover is recommended for you to accomplish Infinifactory 1.0.0 uninstall within three simple steps. MacRemover is a lite but powerful uninstaller utility that helps you thoroughly remove unwanted, corrupted or incompatible apps from your Mac. Now let's see how it works to complete Infinifactory 1.0.0 removal task.

1. Download MacRemover and install it by dragging its icon to the application folder. 2. Launch MacRemover in the dock or Launchpad, select Infinifactory 1.0.0 appearing on the interface, and click Run Analysis button to proceed. 3. Review Infinifactory 1.0.0 files or folders, click Complete Uninstall button and then click Yes in the pup-up dialog box to confirm Infinifactory 1.0.0 removal.

The whole uninstall process may takes even less than one minute to finish, and then all items associated with Infinifactory 1.0.0 has been successfully removed from your Mac!

Benefits of using MacRemover:

MacRemover has a friendly and simply interface and even the first-time users can easily operate any unwanted program uninstallation. With its unique Smart Analytic System, MacRemover is capable of quickly locating every associated components of Infinifactory 1.0.0 and safely deleting them within a few clicks. Thoroughly uninstalling Infinifactory 1.0.0 from your mac with MacRemover becomes incredibly straightforward and speedy, right? You don't need to check the Library or manually remove its additional files. Actually, all you need to do is a select-and-delete move. As MacRemover comes in handy to all those who want to get rid of any unwanted programs without any hassle, you're welcome to download it and enjoy the excellent user experience right now!

Infinifactory Mac

This article provides you two methods (both manually and automatically) to properly and quickly uninstall Infinifactory 1.0.0, and either of them works for most of the apps on your Mac. If you confront any difficulty in uninstalling any unwanted application/software, don't hesitate to apply this automatic tool and resolve your troubles. Bullzip pdf printer for mac os.

Infinifactory for macbook pro
Download Mac App Remover
Infinifactory
Developer(s)Zachtronics
Publisher(s)Zachtronics
Designer(s)Zach Barth
Composer(s)Matthew Burns
EngineUnity
Platform(s)Microsoft Windows, OS X, Linux, PlayStation 4
Release
  • Linux, OS X, Windows
  • June 30, 2015
  • PlayStation 4
  • December 22, 2015
Genre(s)Puzzle
Mode(s)Single-player

Infinifactory is a puzzle video game developed and published by Zachtronics, released on June 30, 2015. The game was later released on PlayStation 4 in December 2015. In the game, the player takes the role of a human abducted by aliens and forced to construct assembly lines to create certain objects for apparently-nefarious purposes. The game combines elements of Zachtronics' previous SpaceChem and Infiniminer, with the assembly lines being built from blocks in a three-dimensional space.

Gameplay[edit]

Infinifactory is a puzzle game, structured as several sets of puzzles based on various tasks. The player takes the role of a human that is abducted by an alien race and is put to work to help the aliens construct equipment; the character does not appear to be the first one that has been taken for this purpose as throughout the levels are the corpses of other abducted humans, which the player can find and listen to their last audio log.[1] The game is divided into 6 worlds with several puzzles per world. Completing a specified quota of puzzles on a world lets the player advance to the next one, as well as advancing the story. By successfully completing all the puzzles, the player's character is rescued from the alien race by other abductees to a hidden base on the alien homeworld, and begins to work with the other abductees to find a way to escape the planet and return home. Additional chapters have since been added during the game's time in Early Access, adding in new block types and furthering the story of the abductees' escape attempts.[2]

Within each puzzle, the player is tasked to deliver a number of objects, constructed from one or more types of cube, to one or more delivery points by directing and assembling the individual cubes from their spawning point. The player has an unlimited amount of time to set up the various components that make up the assembly line, including conveyor belts, welders to attach pieces to each other, and sensors to trigger devices like pushers. This construction process is similar to other block-building games like Minecraft, though there are no limits on the number of blocks that can be placed. The player's view is from a first-person perspective and can be freely moved about the puzzle's landscape, including vertically by using a jetpack. The player may also be constrained by pre-set objects that may help or hinder their assembly line construction and cannot be removed. The player can start the factory at any time, checking for faults and other issues should the process fail, including pausing the line to track down specific problems. Once the player has constructed an assembly line that successfully meets the delivery requirements, they can to move on to the next puzzle. The player's solution is scored on three criteria: footprint (the total floor space enclosed by the assembly line), cycles (the time taken between starting the assembly line and the requirements being met) and blocks (the number of non-platform type blocks used). The scores for each criterion are presented on a histogram of all players worldwide, encouraging the player to improve and optimize solutions to already-completed puzzles.

The game includes support for Steam Workshop, which allows users to create their own puzzle challenges to share with other players once they have completed the game's story mode. Players cannot submit a puzzle to the Workshop until they can build their own factory that successfully solves the puzzle, assuring that the puzzle is solvable.[3]

Development[edit]

Infinifactory is considered by Zachtronic's lead developer Zach Barth as a reworking of his first game, Manufactoid, in three dimensions. Though Barth did not feel this game was very good, it would help set up the mechanics of other games he developed, including the popular SpaceChem, which has the player developing manipulators to create chemical molecules. Barth wanted to develop a game that has the same flavor of mechanics of SpaceChem without making a direct sequel, and turned back to the original idea of Manufactoid to build on. Further, the game is based on the block mechanic approach that Barth had developed for his title Infiniminer, itself a basis for many other block-building games like Minecraft. The success of Minecraft led Barth to realize that basing a puzzle game on the block construction mechanics would make the game's fundamentals easy to grasp. Barth was also given suggestions by fans of his titles to return to the puzzle game genre after the release of his Ironclad Tactics.[4]

Infinifactory for mac os

A significant difference in Infinifactory compared other block-building games is the integration of supporting blocks to allow for blocks to fall when they are disconnected from other block structures. This was necessary to get the mechanics of the 3D conveyor belt system to work correctly and appropriately for their envisioned game.[4]

The alien 'language', which in-game appears as horizontal blocks of pixel-style glyphs, is a completely fake language that Barth created for the game. The glyphs were based on envisioning an idea of a 5x5 pixel block using visual rules that are common among other real pictorial alphabets, including the idea of punctuation, which he felt was appropriate for the alien race that built everything out of cubes. While Barth uses consistency in placing this glyphs into the game, using a limited font set he entitled Overlord, there was otherwise no intended meaning. Barth had run a small alternate reality game that demonstrated this glyph alphabet but intentionally without any meaning, so that players would be confused about the results.[5]

The game's music was composed by Matthew Burns, who aimed to produce tracks using relatively low beats-per-minute that would work well as ambient music without putting additional pressure on the player as they worked through the puzzles.[6]

The game was released to Steam Early Access on January 19, 2015.[3] Barth was wary of an early-access release considering issues of other games released in that manner. Based on the development process they used for Ironclad Tactics—where after releasing the first final version of the game to the public, they found they needed to improve some parts of the game due to critical feedback—Barth planned to use early access to release a near-complete version of the title to the public.[3] From there, they would use feedback to improve some of the gameplay mechanics and develop more puzzles and content for the title prior to a full final release, so that the product would appear complete.[4] Barth likened this approach to a 'living game', in which regardless of when the player buys the game, they will get one that is fully complete, but can help develop additional content and other improvements by buying in at the earlier stages. Barth considered his approach comparable to that used by Kerbal Space Program, Dwarf Fortress, and Minecraft.[7] During early access, players were presented with a brief survey after each puzzle, asking for their thoughts on the level of difficulty and enjoyment; these responses were used to tune the puzzles that would be included with the final release of the game.[8] The early-access period was also used to determine how far to develop the story elements of the game once the game's main engine was complete. Ironclad Tactics had a large amount of internal story took considerable time and effort to develop that Barth found that players did not respond to positively. As such, for Infinifactory, Barth opted for a more minimal story to release with Steam Early Access and used feedback to determine if more story needed to be added to the title.[9] The game left early access and was fully released on June 30, 2015,[10] and a PlayStation 4 version was released on December 22, 2015.[11]

Reception[edit]

Infinifactory was well-received during its early access period. Commentators positively compared the game to SpaceChem, citing that the nature of Infinifactory being in three dimensions and the intuitive building approach that mimics games like Minecraft help to make the game more accessible. These commentators also noted the quality of the title even at its early access stage.[8][12] Barth's approach for Infinifactory was stated to be a strong example of how to use early access effectively.[13]

Infinifactory was nominated for the Excellence in Design award for the 2016 Independent Games Festival.[14]

References[edit]

Infinifactory For Mac Os

  1. ^Walker, John (January 22, 2015). 'Infinifactory: Early Access Impressions'. Rock Paper Shotgun. Retrieved January 22, 2015.
  2. ^Kraw, Cassandra (June 27, 2015). 'Infinifactory Adds New Mini-Campaigns And Blocks'. Rock Paper Shotgun. Retrieved June 27, 2015.
  3. ^ abcSavage, Phil (January 20, 2015). 'SpaceChem developer's Infinifactory arrives on Early Access'. PC Gamer. Retrieved January 20, 2015.
  4. ^ abcRose, Mike (October 23, 2014). 'Infinifactory and the next generation of the 'Minecraft genre''. Gamasutra. Retrieved January 19, 2015.
  5. ^Barth, Zach (July 24, 2015). 'Creating the alien writing in Infinifactory'. Gamasutra. Retrieved August 12, 2015.
  6. ^Burns, Matthew (September 21, 2015). 'How I Created Infinifactory's Music'. Gamasutra. Retrieved September 25, 2015.
  7. ^Bryer, Josh (February 5, 2015). ''Living Games' or an Alternative to Early Access'. Gamasutra. Retrieved February 7, 2015.
  8. ^ abDolan, Christian (January 23, 2015). 'Endless joy: Inside Infinifactory, the sandbox SpaceChem successor'. Eurogamer. Retrieved January 23, 2015.
  9. ^Cameron, Phill (February 17, 2015). 'Building an Infinifactory: How to turn science into a successful game'. Gamasutra. Retrieved February 17, 2015.
  10. ^Matulef, Jeffrey (June 30, 2015). 'Infinifactory has evolved out of Early Access'. Eurogamer. Gamer Network. Retrieved June 30, 2015.
  11. ^Barth, Zach (December 21, 2015). 'Infinifactory Coming to PS4 on December 22nd'. PlayStation Blog. Sony Computer Entertainment America. Retrieved January 9, 2016.
  12. ^Savage, Phil (January 19, 2015). 'SpaceChem developer's Infinifactory arrives on Early Access'. PC Gamer. Retrieved February 9, 2015.
  13. ^'Early Access games done right'. Eurogamer. February 27, 2015. Retrieved March 18, 2015.
  14. ^Nunneley, Stephany (January 6, 2016). 'Her Story, Undertale, Darkest Dungeon receive multiple 2016 IGF Award nominations'. VG247. Retrieved January 6, 2016.
Infinifactory
Download Mac App Remover
Infinifactory
Developer(s)Zachtronics
Publisher(s)Zachtronics
Designer(s)Zach Barth
Composer(s)Matthew Burns
EngineUnity
Platform(s)Microsoft Windows, OS X, Linux, PlayStation 4
Release
  • Linux, OS X, Windows
  • June 30, 2015
  • PlayStation 4
  • December 22, 2015
Genre(s)Puzzle
Mode(s)Single-player

Infinifactory is a puzzle video game developed and published by Zachtronics, released on June 30, 2015. The game was later released on PlayStation 4 in December 2015. In the game, the player takes the role of a human abducted by aliens and forced to construct assembly lines to create certain objects for apparently-nefarious purposes. The game combines elements of Zachtronics' previous SpaceChem and Infiniminer, with the assembly lines being built from blocks in a three-dimensional space.

Gameplay[edit]

Infinifactory is a puzzle game, structured as several sets of puzzles based on various tasks. The player takes the role of a human that is abducted by an alien race and is put to work to help the aliens construct equipment; the character does not appear to be the first one that has been taken for this purpose as throughout the levels are the corpses of other abducted humans, which the player can find and listen to their last audio log.[1] The game is divided into 6 worlds with several puzzles per world. Completing a specified quota of puzzles on a world lets the player advance to the next one, as well as advancing the story. By successfully completing all the puzzles, the player's character is rescued from the alien race by other abductees to a hidden base on the alien homeworld, and begins to work with the other abductees to find a way to escape the planet and return home. Additional chapters have since been added during the game's time in Early Access, adding in new block types and furthering the story of the abductees' escape attempts.[2]

Within each puzzle, the player is tasked to deliver a number of objects, constructed from one or more types of cube, to one or more delivery points by directing and assembling the individual cubes from their spawning point. The player has an unlimited amount of time to set up the various components that make up the assembly line, including conveyor belts, welders to attach pieces to each other, and sensors to trigger devices like pushers. This construction process is similar to other block-building games like Minecraft, though there are no limits on the number of blocks that can be placed. The player's view is from a first-person perspective and can be freely moved about the puzzle's landscape, including vertically by using a jetpack. The player may also be constrained by pre-set objects that may help or hinder their assembly line construction and cannot be removed. The player can start the factory at any time, checking for faults and other issues should the process fail, including pausing the line to track down specific problems. Once the player has constructed an assembly line that successfully meets the delivery requirements, they can to move on to the next puzzle. The player's solution is scored on three criteria: footprint (the total floor space enclosed by the assembly line), cycles (the time taken between starting the assembly line and the requirements being met) and blocks (the number of non-platform type blocks used). The scores for each criterion are presented on a histogram of all players worldwide, encouraging the player to improve and optimize solutions to already-completed puzzles.

The game includes support for Steam Workshop, which allows users to create their own puzzle challenges to share with other players once they have completed the game's story mode. Players cannot submit a puzzle to the Workshop until they can build their own factory that successfully solves the puzzle, assuring that the puzzle is solvable.[3]

Development[edit]

Infinifactory is considered by Zachtronic's lead developer Zach Barth as a reworking of his first game, Manufactoid, in three dimensions. Though Barth did not feel this game was very good, it would help set up the mechanics of other games he developed, including the popular SpaceChem, which has the player developing manipulators to create chemical molecules. Barth wanted to develop a game that has the same flavor of mechanics of SpaceChem without making a direct sequel, and turned back to the original idea of Manufactoid to build on. Further, the game is based on the block mechanic approach that Barth had developed for his title Infiniminer, itself a basis for many other block-building games like Minecraft. The success of Minecraft led Barth to realize that basing a puzzle game on the block construction mechanics would make the game's fundamentals easy to grasp. Barth was also given suggestions by fans of his titles to return to the puzzle game genre after the release of his Ironclad Tactics.[4]

A significant difference in Infinifactory compared other block-building games is the integration of supporting blocks to allow for blocks to fall when they are disconnected from other block structures. This was necessary to get the mechanics of the 3D conveyor belt system to work correctly and appropriately for their envisioned game.[4]

The alien 'language', which in-game appears as horizontal blocks of pixel-style glyphs, is a completely fake language that Barth created for the game. The glyphs were based on envisioning an idea of a 5x5 pixel block using visual rules that are common among other real pictorial alphabets, including the idea of punctuation, which he felt was appropriate for the alien race that built everything out of cubes. While Barth uses consistency in placing this glyphs into the game, using a limited font set he entitled Overlord, there was otherwise no intended meaning. Barth had run a small alternate reality game that demonstrated this glyph alphabet but intentionally without any meaning, so that players would be confused about the results.[5]

The game's music was composed by Matthew Burns, who aimed to produce tracks using relatively low beats-per-minute that would work well as ambient music without putting additional pressure on the player as they worked through the puzzles.[6]

The game was released to Steam Early Access on January 19, 2015.[3] Barth was wary of an early-access release considering issues of other games released in that manner. Based on the development process they used for Ironclad Tactics—where after releasing the first final version of the game to the public, they found they needed to improve some parts of the game due to critical feedback—Barth planned to use early access to release a near-complete version of the title to the public.[3] From there, they would use feedback to improve some of the gameplay mechanics and develop more puzzles and content for the title prior to a full final release, so that the product would appear complete.[4] Barth likened this approach to a 'living game', in which regardless of when the player buys the game, they will get one that is fully complete, but can help develop additional content and other improvements by buying in at the earlier stages. Barth considered his approach comparable to that used by Kerbal Space Program, Dwarf Fortress, and Minecraft.[7] During early access, players were presented with a brief survey after each puzzle, asking for their thoughts on the level of difficulty and enjoyment; these responses were used to tune the puzzles that would be included with the final release of the game.[8] The early-access period was also used to determine how far to develop the story elements of the game once the game's main engine was complete. Ironclad Tactics had a large amount of internal story took considerable time and effort to develop that Barth found that players did not respond to positively. As such, for Infinifactory, Barth opted for a more minimal story to release with Steam Early Access and used feedback to determine if more story needed to be added to the title.[9] The game left early access and was fully released on June 30, 2015,[10] and a PlayStation 4 version was released on December 22, 2015.[11]

Reception[edit]

Infinifactory was well-received during its early access period. Commentators positively compared the game to SpaceChem, citing that the nature of Infinifactory being in three dimensions and the intuitive building approach that mimics games like Minecraft help to make the game more accessible. These commentators also noted the quality of the title even at its early access stage.[8][12] Barth's approach for Infinifactory was stated to be a strong example of how to use early access effectively.[13]

Infinifactory was nominated for the Excellence in Design award for the 2016 Independent Games Festival.[14]

References[edit]

Infinifactory For Mac Os

  1. ^Walker, John (January 22, 2015). 'Infinifactory: Early Access Impressions'. Rock Paper Shotgun. Retrieved January 22, 2015.
  2. ^Kraw, Cassandra (June 27, 2015). 'Infinifactory Adds New Mini-Campaigns And Blocks'. Rock Paper Shotgun. Retrieved June 27, 2015.
  3. ^ abcSavage, Phil (January 20, 2015). 'SpaceChem developer's Infinifactory arrives on Early Access'. PC Gamer. Retrieved January 20, 2015.
  4. ^ abcRose, Mike (October 23, 2014). 'Infinifactory and the next generation of the 'Minecraft genre''. Gamasutra. Retrieved January 19, 2015.
  5. ^Barth, Zach (July 24, 2015). 'Creating the alien writing in Infinifactory'. Gamasutra. Retrieved August 12, 2015.
  6. ^Burns, Matthew (September 21, 2015). 'How I Created Infinifactory's Music'. Gamasutra. Retrieved September 25, 2015.
  7. ^Bryer, Josh (February 5, 2015). ''Living Games' or an Alternative to Early Access'. Gamasutra. Retrieved February 7, 2015.
  8. ^ abDolan, Christian (January 23, 2015). 'Endless joy: Inside Infinifactory, the sandbox SpaceChem successor'. Eurogamer. Retrieved January 23, 2015.
  9. ^Cameron, Phill (February 17, 2015). 'Building an Infinifactory: How to turn science into a successful game'. Gamasutra. Retrieved February 17, 2015.
  10. ^Matulef, Jeffrey (June 30, 2015). 'Infinifactory has evolved out of Early Access'. Eurogamer. Gamer Network. Retrieved June 30, 2015.
  11. ^Barth, Zach (December 21, 2015). 'Infinifactory Coming to PS4 on December 22nd'. PlayStation Blog. Sony Computer Entertainment America. Retrieved January 9, 2016.
  12. ^Savage, Phil (January 19, 2015). 'SpaceChem developer's Infinifactory arrives on Early Access'. PC Gamer. Retrieved February 9, 2015.
  13. ^'Early Access games done right'. Eurogamer. February 27, 2015. Retrieved March 18, 2015.
  14. ^Nunneley, Stephany (January 6, 2016). 'Her Story, Undertale, Darkest Dungeon receive multiple 2016 IGF Award nominations'. VG247. Retrieved January 6, 2016.

External links[edit]

Infinifactory For Macbook

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Infinifactory&oldid=929913530'




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